mathglpp::GLVector4< T > Member List

This is the complete list of members for mathglpp::GLVector4< T >, including all inherited members.

copyTo(T *vec) const mathglpp::GLVector4< T > [inline]
cross(const GLVector4 &gv)mathglpp::GLVector4< T > [inline]
D enum valuemathglpp::GLVector4< T >
dot(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
getCross(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
glNormal() constmathglpp::GLVector4< T > [inline]
glNormal() constmathglpp::GLVector4< T > [inline]
glNormal() constmathglpp::GLVector4< T > [inline]
glRotate(const T &ang) const mathglpp::GLVector4< T > [inline]
glRotate(const GLfloat &ang) constmathglpp::GLVector4< T > [inline]
glRotate(const GLdouble &ang) constmathglpp::GLVector4< T > [inline]
glScale() constmathglpp::GLVector4< T > [inline]
glScale() constmathglpp::GLVector4< T > [inline]
glScale() constmathglpp::GLVector4< T > [inline]
glTranslate() constmathglpp::GLVector4< T > [inline]
glTranslate() constmathglpp::GLVector4< T > [inline]
glTranslate() constmathglpp::GLVector4< T > [inline]
GLVector4()mathglpp::GLVector4< T > [inline]
GLVector4(const T &v)mathglpp::GLVector4< T > [inline]
GLVector4(const T &v1, const T &v2, const T &v3, const T &v4)mathglpp::GLVector4< T > [inline]
GLVector4(const GLVector4 &gv)mathglpp::GLVector4< T > [inline]
GLVector4(const T *f)mathglpp::GLVector4< T > [inline]
glVertex() constmathglpp::GLVector4< T > [inline]
glVertex() constmathglpp::GLVector4< T > [inline]
length() constmathglpp::GLVector4< T > [inline]
lengthSqr() constmathglpp::GLVector4< T > [inline]
normalize()mathglpp::GLVector4< T > [inline]
operator *(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
operator *(const T &v) constmathglpp::GLVector4< T > [inline]
operator *=(const T &f)mathglpp::GLVector4< T > [inline]
operator const T *(void) const mathglpp::GLVector4< T > [inline]
operator T *(void)mathglpp::GLVector4< T > [inline]
operator+(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
operator+=(const GLVector4 &gv)mathglpp::GLVector4< T > [inline]
operator-(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
operator-() constmathglpp::GLVector4< T > [inline]
operator-=(const GLVector4 &gv)mathglpp::GLVector4< T > [inline]
operator/(const GLVector4 &gv) const mathglpp::GLVector4< T > [inline]
operator/(const T &v) constmathglpp::GLVector4< T > [inline]
operator/(const GLfloat &v) constmathglpp::GLVector4< T > [inline]
operator/(const GLdouble &v) constmathglpp::GLVector4< T > [inline]
operator/=(const T &f)mathglpp::GLVector4< T > [inline]
operator=(const GLVector4 &gv)mathglpp::GLVector4< T > [inline]
operator==(const GLVector4 &v)mathglpp::GLVector4< T > [inline]
operator[](int ind)mathglpp::GLVector4< T > [inline]
orthogonalProjection(const GLVector4 &in) const mathglpp::GLVector4< T > [inline]
projection(const GLVector4 &in) const mathglpp::GLVector4< T > [inline]
set(const T &v1, const T &v2, const T &v3, const T &v4)mathglpp::GLVector4< T > [inline]
unit() constmathglpp::GLVector4< T > [inline]
valmathglpp::GLVector4< T >
vectorProjection(const GLVector4 &in) const mathglpp::GLVector4< T > [inline]
wmathglpp::GLVector4< T >
xmathglpp::GLVector4< T >
ymathglpp::GLVector4< T >
zmathglpp::GLVector4< T >
~GLVector4()mathglpp::GLVector4< T > [inline]


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