| mathglpp::CubicBezierCurve4< T > | A specialisation for the Berstein Polynomials to ease the use of cubic interpolation |
| mathglpp::CubicBezierSpline4< T > | |
| mathglpp::FixedFloat26_6 | A class template for 26.6 fixed point float arithmetic |
| mathglpp::GLBernsteinPolynomial | Bernstein Polynomials are the basis for Bezier curves |
| mathglpp::GLCubicHermiteCurve4< T > | |
| mathglpp::GLIVector2< T > | 2D vector class for OpenGL |
| mathglpp::GLMatrix< T > | Column major matrix class for OpenGL |
| mathglpp::GLPlane< T > | |
| mathglpp::GLQuaternion< T > | A quaternion is a 3D plane in imaginary space, or some say a 4D vector |
| mathglpp::GLVector2< T > | 2D vector class for OpenGL |
| mathglpp::GLVector3< T > | 3D vector class for OpenGL |
| mathglpp::GLVector4< T > | 3D rational vector class for OpenGL |
| mathglpp::GLVectorArray3< T > | 3D vector array class for OpenGL |
| mathglpp::LinearPolynomial< T > | |
| mathglpp::Matrix2< T > | Row-major 2D matrix class, useful for image manipulation and vertex framing |
1.5.2