mathglpp::CubicBezierCurve4< T > | A specialisation for the Berstein Polynomials to ease the use of cubic interpolation |
mathglpp::CubicBezierSpline4< T > | |
mathglpp::FixedFloat26_6 | A class template for 26.6 fixed point float arithmetic |
mathglpp::GLBernsteinPolynomial | Bernstein Polynomials are the basis for Bezier curves |
mathglpp::GLCubicHermiteCurve4< T > | |
mathglpp::GLIVector2< T > | 2D vector class for OpenGL |
mathglpp::GLMatrix< T > | Column major matrix class for OpenGL |
mathglpp::GLPlane< T > | |
mathglpp::GLQuaternion< T > | A quaternion is a 3D plane in imaginary space, or some say a 4D vector |
mathglpp::GLVector2< T > | 2D vector class for OpenGL |
mathglpp::GLVector3< T > | 3D vector class for OpenGL |
mathglpp::GLVector4< T > | 3D rational vector class for OpenGL |
mathglpp::GLVectorArray3< T > | 3D vector array class for OpenGL |
mathglpp::LinearPolynomial< T > | |
mathglpp::Matrix2< T > | Row-major 2D matrix class, useful for image manipulation and vertex framing |