mathglpp::GLMatrix< T > Member List

This is the complete list of members for mathglpp::GLMatrix< T >, including all inherited members.

_amathglpp::GLMatrix< T >
_bmathglpp::GLMatrix< T >
_cmathglpp::GLMatrix< T >
_dmathglpp::GLMatrix< T >
_emathglpp::GLMatrix< T >
_fmathglpp::GLMatrix< T >
_gmathglpp::GLMatrix< T >
_hmathglpp::GLMatrix< T >
_imathglpp::GLMatrix< T >
_jmathglpp::GLMatrix< T >
_kmathglpp::GLMatrix< T >
_lmathglpp::GLMatrix< T >
_mmathglpp::GLMatrix< T >
_nmathglpp::GLMatrix< T >
_omathglpp::GLMatrix< T >
_pmathglpp::GLMatrix< T >
adjoint() constmathglpp::GLMatrix< T > [inline]
applyRotate(const T angle, const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
applyRotateX(const T angle)mathglpp::GLMatrix< T > [inline]
applyRotateXYZ(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
applyRotateY(const T angle)mathglpp::GLMatrix< T > [inline]
applyRotateZ(const T angle)mathglpp::GLMatrix< T > [inline]
applyScale(const T x, const T y)mathglpp::GLMatrix< T > [inline]
applyScale(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
applyScale(const GLVector2< T > &scale)mathglpp::GLMatrix< T > [inline]
applyScale(const GLVector3< T > &scale)mathglpp::GLMatrix< T > [inline]
applyTranslate(const T x, const T y)mathglpp::GLMatrix< T > [inline]
applyTranslate(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
applyTranslate(const GLVector2< T > &trans)mathglpp::GLMatrix< T > [inline]
applyTranslate(const GLVector3< T > &trans)mathglpp::GLMatrix< T > [inline]
cofactorm0() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm1() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm10() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm11() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm12() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm13() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm14() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm15() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm2() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm3() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm4() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm5() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm6() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm7() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm8() constmathglpp::GLMatrix< T > [inline, protected]
cofactorm9() constmathglpp::GLMatrix< T > [inline, protected]
det() constmathglpp::GLMatrix< T > [inline]
dot2(const T *const v_arr) const mathglpp::GLMatrix< T > [inline]
dot2(const T x, const T y, const T w=1) const mathglpp::GLMatrix< T > [inline]
dot3(const T *const v_arr) const mathglpp::GLMatrix< T > [inline]
dot3(const T x, const T y, const T z, const T w=1) constmathglpp::GLMatrix< T > [inline]
dot4(const T *const v_arr) const mathglpp::GLMatrix< T > [inline]
dot4(const T x, const T y, const T z, const T w)mathglpp::GLMatrix< T > [inline]
eigenValues()mathglpp::GLMatrix< T > [inline]
getTranspose(void)mathglpp::GLMatrix< T > [inline]
glFrustum(const GLdouble left, const GLdouble right, const GLdouble bottom, const GLdouble top, const GLdouble zNear, const GLdouble zFar)mathglpp::GLMatrix< T > [inline, static]
glGet(const GLenum pname)mathglpp::GLMatrix< T > [inline]
glLoadMatrix(void)mathglpp::GLMatrix< T > [inline]
GLMatrix()mathglpp::GLMatrix< T > [inline]
GLMatrix(const T val)mathglpp::GLMatrix< T > [inline]
GLMatrix(const T *const val)mathglpp::GLMatrix< T > [inline]
GLMatrix(const T *const v0, const T *const v1, const T *const v2, const T *const v3)mathglpp::GLMatrix< T > [inline]
GLMatrix(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
glMultMatrix(void)mathglpp::GLMatrix< T > [inline]
glOrtho(const GLdouble left, const GLdouble right, const GLdouble bottom, const GLdouble top, const GLdouble zNear, const GLdouble zFar)mathglpp::GLMatrix< T > [inline, static]
glRotate(const T angle, T x, T y, T z)mathglpp::GLMatrix< T > [static]
glRotate(const GLdouble angle, GLdouble x, GLdouble y, GLdouble z)mathglpp::GLMatrix< T > [inline]
glRotate(const GLfloat angle, GLfloat x, GLfloat y, GLfloat z)mathglpp::GLMatrix< T > [inline]
glScale(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline, static]
glTranslate(const T x, const T y, const T z)mathglpp::GLMatrix< T > [static]
glTranslate(const GLdouble _x, const GLdouble _y, const GLdouble _z)mathglpp::GLMatrix< T > [inline]
glTranslate(const GLfloat _x, const GLfloat _y, const GLfloat _z)mathglpp::GLMatrix< T > [inline]
glVertex3(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
glVertex3v(const T *const v_arr)mathglpp::GLMatrix< T > [inline]
glVertex3v(const int num, const T *const v_arr)mathglpp::GLMatrix< T >
glVertex3v(const int num, const GLfloat *const v_arr)mathglpp::GLMatrix< T > [inline]
glVertex3v(const int num, const GLdouble *const v_arr)mathglpp::GLMatrix< T > [inline]
glVertex4(const T x, const T y, const T z, const T w)mathglpp::GLMatrix< T > [inline]
glVertex4v(const T *const v_arr)mathglpp::GLMatrix< T > [inline]
glVertex4v(const int num, const T *const v_arr)mathglpp::GLMatrix< T >
glVertex4v(const int num, const GLfloat *const v_arr)mathglpp::GLMatrix< T > [inline]
glVertex4v(int num, const GLdouble *v_arr)mathglpp::GLMatrix< T > [inline]
identity(void)mathglpp::GLMatrix< T > [inline, static]
inverse() constmathglpp::GLMatrix< T > [inline]
loadFrustum(const GLdouble left, const GLdouble right, const GLdouble bottom, const GLdouble top, const GLdouble zNear, const GLdouble zFar)mathglpp::GLMatrix< T > [inline]
loadIdentity(void)mathglpp::GLMatrix< T > [inline]
loadOrtho(const GLdouble left, const GLdouble right, const GLdouble bottom, const GLdouble top, const GLdouble zNear, const GLdouble zFar)mathglpp::GLMatrix< T > [inline]
loadRotate(const T angle, T x, T y, T z)mathglpp::GLMatrix< T > [inline]
loadRotateX(const T angle)mathglpp::GLMatrix< T > [inline]
loadRotateY(const T angle)mathglpp::GLMatrix< T > [inline]
loadRotateZ(const T angle)mathglpp::GLMatrix< T > [inline]
loadScale(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
loadTranslate(const T x, const T y, const T z)mathglpp::GLMatrix< T > [inline]
loadView(const T fx, const T fy, const T fz, const T ux, const T uy, const T uz, const T sx, const T sy, const T sz)mathglpp::GLMatrix< T > [inline]
loadView(const T *const f, const T *const u, const T *const s)mathglpp::GLMatrix< T > [inline]
loadView(const GLVector3< T > &front, const GLVector3< T > &up, const GLVector3< T > side)mathglpp::GLMatrix< T > [inline]
loadZero(void)mathglpp::GLMatrix< T > [inline]
mmathglpp::GLMatrix< T >
m0mathglpp::GLMatrix< T >
m1mathglpp::GLMatrix< T >
m10mathglpp::GLMatrix< T >
m11mathglpp::GLMatrix< T >
m12mathglpp::GLMatrix< T >
m13mathglpp::GLMatrix< T >
m14mathglpp::GLMatrix< T >
m15mathglpp::GLMatrix< T >
m2mathglpp::GLMatrix< T >
m3mathglpp::GLMatrix< T >
m4mathglpp::GLMatrix< T >
m5mathglpp::GLMatrix< T >
m6mathglpp::GLMatrix< T >
m7mathglpp::GLMatrix< T >
m8mathglpp::GLMatrix< T >
m9mathglpp::GLMatrix< T >
m_c_rmathglpp::GLMatrix< T >
mult3by3(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator *(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator *(const GLVector4< T > &vec)mathglpp::GLMatrix< T > [inline]
operator *(const GLVector3< T > &vec)mathglpp::GLMatrix< T > [inline]
operator *(const GLVector2< T > &vec)mathglpp::GLMatrix< T > [inline]
operator *(const T *const v_arr)mathglpp::GLMatrix< T > [inline]
operator *=(const T &val)mathglpp::GLMatrix< T > [inline]
operator *=(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator const T *(void) const mathglpp::GLMatrix< T > [inline]
operator T *(void)mathglpp::GLMatrix< T > [inline]
operator+(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator+=(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator-(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator-=(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator/=(const T &val)mathglpp::GLMatrix< T > [inline]
operator=(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator==(const GLMatrix &mat)mathglpp::GLMatrix< T > [inline]
operator[](const int ind)mathglpp::GLMatrix< T > [inline]
transpose(void)mathglpp::GLMatrix< T > [inline]
vdot2(T *const v_arr, const T w=1) const mathglpp::GLMatrix< T > [inline]
vdot3(T *const v_arr, const T w=1) const mathglpp::GLMatrix< T > [inline]
vdot4(T *const v_arr) constmathglpp::GLMatrix< T > [inline]
zero(void)mathglpp::GLMatrix< T > [inline, static]
~GLMatrix()mathglpp::GLMatrix< T > [inline]


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